

For fine tune textures is it crucial that you have immediate visual feedback while using sliders.Ĭurrently I work on a game with very low res textures (max 256px) and I still get subtly affected by the issue depending on the layer. No matter how much you love the tool, you can't keep using it sadly due to these issues.

If layer sliders are laggy, that is unfortunately a show stopper for a serious texturing toolset. It is the basic functionality that is always more primary than layered functionality on top. To me this is far beyond just having a "good experience", it is crucial for being able to use the texturing room in a professional viable manner, even if other aspects of the it are beyond amazing. It is weird: such a breathtakingly powerful, masterfully crafted program, but yet, simple things like sliders lag terribly.

But if it would be possible to fix things like these, it would probably change that. It is even more advanced than Painter already in certain, but crucial aspects regarding layer handling.ģD Coats texturing shoots itself a bit in the foot with these usability problems. Namely Substance Painter and newly Marmoset Toolbag, with the latter becoming very powerful once they continue with development, as it really combines the best of both worlds: Painter and 3D Coat. Having to send back/forth between 3d/2d app for simply being able to smoothly do adjust operations like this let 3D Coats texturing be left behind by other options out there, where you have smoothly working sliders and adjustments. We need to make sure users have a good experience. Obviously, there are people who come across the painting functions through the 3DC Textura tool, so I think it should be improved. However, I would like 3DC to improve its own functions. Yes, it's also good to send it to an external 2D tool and edit it.
